Battlefield - Weapon Skins

Glu India - 3D

Glu India - 3D

Glu India - 3D

Glu India - 3D

Opus Artz - Concept

Opus Artz - Concept

Opus Artz - Concept

Opus Artz - Concept

Opus Artz - Concept

Opus Artz - Concept

Glu India - 3D

Glu India - 3D

Arturo Gutierrez - Concept

Arturo Gutierrez - Concept

Arturo Gutierrez - Concept

Arturo Gutierrez - Concept

Early system to define cosmetic attributes across rarity / value tiers.

Early system to define cosmetic attributes across rarity / value tiers.

Glu India - 3D

Glu India - 3D

Glu India - 3D

Glu India - 3D

Sample of paintover with notes.

Glu India - 3D

Sample of paintover with notes.

Glu India - 3D

Felix Riano Sanchez - Concept Execution

Felix Riano Sanchez - Concept Execution

Felix Riano Sanchez - Concept Execution

Felix Riano Sanchez - Concept Execution

Felix Riano Sanchez - Concept Execution

Felix Riano Sanchez - Concept Execution

Felix Riano Sanchez - Concept Execution

Felix Riano Sanchez - Concept Execution

Felix Riano Sanchez - Concept Execution

Felix Riano Sanchez - Concept Execution

Felix Riano Sanchez - Concept Execution

Felix Riano Sanchez - Concept Execution

Directed the concept and 3D execution of ~200 weapon skins ranging in rarity and value. Once a theme was approved on our weapon template, it was applied to several other weapons of different shapes and sizes. The challenge was to make each design in a way that it could be successfully applied to the range of weapon shapes and feel desirable. In most cases legendary weapons were unique and get their own dedicated skin that does not need to be applied to other weapon shapes.