I worked on a short term, early access VR game Jank Jumpers. The concept was to make a social-first Obby game, where players are motivated to scale giant crags with friends. The challenge was to make a game that was incredibly vast in scale while maintaining performance. We kept the visuals similar to other obbies (colorful and simplistic) and added our own brand of character and charm on top. This project took us just over a month with no advanced planning and it was a great time.
On this project I wore many hats: AD, concept, 3D modeling, game design, level design, UI.