Directed the reimagining of several familiar BF guns through the lens of future fictional manufactures. Each relate to seasonal a theme.
Gadget Bot - Concept execution
Prashant Patil - Concept AD
Wenyu Jiang - Concept Artist
David Kaye - Concept Artist
Directed the reimagining of several familiar BF guns through the lens of future fictional manufactures. Each relate to seasonal a theme.
Gadget Bot - Concept execution
Prashant Patil - Concept AD
Wenyu Jiang - Concept Artist
David Kaye - Concept Artist
Legendary Saiga. Directed the reimagining of several familiar BF guns through the lens of near-future fictional manufactures, each with different design languages.
Gadget Bot - Concept execution
Prashant Patil - Concept AD
Wenyu Jiang - Concept Artist
Legendary SCAR. Directed the reimagining of several familiar BF guns through the lens of near-future fictional manufactures, each with different design languages.
Gadget Bot - Concept execution
Prashant Patil - Concept AD
Wenyu Jiang - Concept Artist
Sample of my feedback and paintover process.
Gadget Bot - Concept execution
Prashant Patil - Concept AD
Wenyu Jiang - Concept Lead
Directed the reimagining of several familiar BF guns through the lens of future fictional manufactures.
Gadget Bot - Concept execution
Prashant Patil - Concept AD
Wenyu Jiang - Concept Lead
David Kaye - Concept Artist
SR338. I directed the concept test for Room8.
Room8 - Concept Execution.
Sample of my paintover and feedback process.
Room8 - Concept Execution.
Room8 - Concept Execution.
Legendary weapon designs reimagining familiar BF weapons. The challenge was to respect the brand while creating a wide range of cosmetics, including chase-worthy legendary content that was competitive with other mobile FPS games like CODM and Free Fire. I wanted to keep weapons grounded through believable details while pushing them to be something more imaginative.