Proton Pizza Co.

Pizza concept by me.

3D Artist - Derrick Robinson

Pizza concept by me.

3D Artist - Derrick Robinson

Reviews are everything!

Concept and model by me.

Reviews are everything!

Concept and model by me.

Gameplay concept. I pulled icons from web to demonstrate style and tone.

Gameplay concept. I pulled icons from web to demonstrate style and tone.

Early style guide showing tone and humor.

Early style guide showing tone and humor.

The Proton Pizza Printer. It prints pizzas on demand when an order has been placed.

The Proton Pizza Printer. It prints pizzas on demand when an order has been placed.

Slide illustrating members of the Supa Squad.

Slide illustrating members of the Supa Squad.

Early concept.

Early concept.

Character concept.

Character concept.

Character concept.

Character concept.

Quantum Courier - early concept where the player character is an autonomous shipping container instead of a slice of pizza.

Quantum Courier - early concept where the player character is an autonomous shipping container instead of a slice of pizza.

Potential cosmetics.

Potential cosmetics.

Proton Pizza Co. was a pitch created for the next generation of Meta Quest wearables focused on mixed reality and hand tracking. I created the narrative concept, game design, and pitch deck that went to Meta. Big thanks to Andrew Macintosh for the collaboration and guidance.

In short the game revolves around delivering pizzas to intergalactic customers using wormhole/portals. Survive a cosmic bullet-hell to deliver yourself, or die trying. You can collect resources and level up your arsenal - even call in assistance from your Supa Squad.

Some icons have been pulled from the web to illustrate style and tone.